marionetto: (ᴇᴠᴇʀʏʙᴏᴅʏ ғᴏᴏʟᴇᴅ◞)
[personal profile] marionetto

. ᴀᴅ sᴋɪʟʟs

Backstep バックステップ
Level 2
Take a backstep with Square + L Stick Back.

Recovering リカバリング
Level 3
When knocked away, press Square to recover and keep from being knocked
down.

Critical Guard クリティカルガード
Level 4
Advance forward and reduce physical damage to 1/4th with Square + L Stick
Forward.


Magic Guard マジックガード
Level 7
Do a guard that reduces magic damage to 1/2 with Square + L Stick Down.
(Note that this is inferior to "Suigojin" in that it only blocks magic
damage and does nothing for physical damage; however, unlike Suigojin it
doesn't cost any TP.)

Free Run フリーラン
Level 5
Hold down L2 and move with the L Stick to move freely.

Overlimit オーバーリミッツ
Level 15
With the Overlimit Gauge full, press R2 to engage Overlimit.

Aloss アロース
Level 22
When the Overlimit Gauge is not full, press R2 to do a taunt motion to
fill the Overlimit Gauge some.

Special スペシャル
Level 30
During Overlimit hold O during an ougi or cast an upper-level magic to
perform a hi-ougi.

Efficient イフィシェント
Physical Attack +30
Reduce the damage prorating done for normal attacks to 10%.

Power Charge パワーチャージ
Physical Attack +40
While standing still, hold the L Stick down to raise physical attack power
for 20 seconds. (Despite the skill description, you can actually also do it
while free running, if you just run downwards.)

Critical クリティカル
Physical Attack +50
Increases the chance of doing a Critical attack.

Faint フェイント
Physical Attack +60
Increases the chance of dizzying the enemy with physical attacks.

Combo Plus コンボプラス
Physical Attack +70
Increases the number of chainable O attacks by one.

Combo Plus 2 コンボプラス2
Physical Attack +120, Dexterity +20
Increases the number of chainable O attacks by another one.

Combo Plus 3 コンボプラス3
Physical Attack +160, Dexterity +40
Increases the number of chainable O attacks by another one.

Combo Plus 4 コンボプラス4
Physical Attack +200, Dexterity +60
Increases the number of chainable O attacks by another one.

Passive Safe パッシブセーフ
Physical Defense +20
Reduces additional damage taken from being knocked back.

Will Guard ウィルガード
Physical Defense +30
Reduces damage taken while guarding by an additional 10%.

Back Guard バックガード
Physical Defense +40
Even attacks from behind do not trigger Guard Break easily.

Invalid Attack インバリッドアタック
Physical Defense +50
When receiving physical damage, have a chance of not being staggered.

Immunity イミュニティ
Physical Defense +60
Reduce the chance of getting a status effect.

Enduro エンデューロ
Physical Defense +70
Reduce stagger time by 1/12th of a second when getting hit.

Magic Critical マジッククルティカル
Magic Attack +20
When casting a spell, make critical damage possible.

End Lucky エンドラッキー
Magic Attack +30
When casting a spell, have a chance of 75% shortened recovery time post-
casting.

Magic Faint マジックフェイント
Magic Attack +40
Increase the chance of dizzying the enemy with magic attacks.

Spell Lucky スペルラッキー
Magic Attack +50
When casting a spell, have a chance of reducing TP Usage by 1/8th.

Speed Spell スピードスペル
Magic Attack +60
Reduce casting time.

Magic Charge マジックチャージ
Magic Attack +70
When standing still, hold the L Stick Down to raise magic attack power
for 20 seconds. (Despite the skill description, you can actually also do it
while free running, if you just run downwards.)

Invalid Magic インバリッドマジック
Magic Defense +20
When receiving magic damage, have a chance of not staggering.

Resist レジスト
Magic Defense +30
Reduce the chance of getting a status change.

Unelemental アンエレメンタル
Magic Defense +40
Have a chance of reducing elemental damage by 1/2.

Magic Will Guard マジックウィルガード
Magic Defense +50
Reduce the damage taken during magic guard by an additional 10%.

Effective エフェクティブ
Magic Defense +60
Increases the effect of status change buffs.

Life Up ライフアップ
Growth +20
Have a chance of increasing Max HP after a battle. (Gained max HP is 0.5%
of current max HP.)

Mental Heal メンタルヒール
Growth +30
Increase the amount of TP regained after a battle by 3%.

Happiness Sing ハピネスシング
Growth +40
Have a chance of increased experience gained after a battle.

Life Heal ライフヒール
Growth +50
Gain the ability to regain HP (6% of max) after a battle.

Mental Up メンタルアップ
Growth +60
Have a chance of increasing Max TP after a battle. (Gained max TP is 1%
of current max TP.)

HP Recover HPリカバー
Growth +70
Increase HP regained when being healed by an additional 5%.

TP Recover TPリカバー
Growth +80
Increase TP regained when being healed by an additional 3%.

EXP Plus EXPプラス
Growth +90
Increase bonus experience gained.

Dash ダッシュ
Dexterity +20
Raise movement speed during battle by 20%.

Escape エスケープ
Dexterity +30
Reduce the time taken to run away by 25%. Stacks to an extent between
characters.

Comeback カムバック
Dexterity +40
When staggered, mash Square to shorten stagger time. (Stagger time is
reduced by 1/30th of a second for each press of Square.)

Good Job グッドジョブ
Dexterity +50
Reduce recovery time after using an item by 25%.

Limiter リミッター
Dexterity +60
Lengthen Overlimit time by 25%.

Landing ランディング
Dexterity +70
Reduce recovery time after landing from a jump by 33%.

High Turn ハイターン
Dexterity +80
When braking after stopping movement, can cancel braking into movement
immediately.

Aerial Jump エリアルジャンプ
Dexterity +90
Can jump again after jumping.

Recovery Attack リカバリーアタック
Physical Attack +20, Dexterity +20
Allows attacking after using Recovering.

High Combo ハイコンボ
Physical Attack +30, Dexterity +30
Allows attacking after landing from a jump.

Counter Combo カウンターコンボ
Physical Attack +40, Physical Defense +40, Dexterity +20
Can chain into a special skill after using Counter.

Cross Counter クロスカウンター
Physical Attack +40, Dexterity +40
Do 25% increased damage when attacking the enemy while it is attacking.

Counter カウンター
Physical Attack +30, Physical Defense +30
In the instant of guarding an enemy attack, press O for a chance of
ignoring stagger and performing a normal attack.

Inelemental インエレメンタル
Physical Attack +20, Magic Attack +20
Have a chance of increasing the amount of damage done for elemental
physical attacks by 25%.

Flash フラッシュ
Physical Attack +30, Physical Defense +30, Magic Defense +30
During a combo, avoid staggering for a short period of time.

Step Away ステップアウェイ
Physical Defense +20, Dexterity +20
Avoid staggering when damaged during a Backstep.

Lucky Pool ラッキープール
Physical Defense +30, Dexterity +30
Have a chance of not taking damage when receiving physical damage.

Recall リコール
Physical Defense +50, Magic Defense +50
Have a chance of reviving automatically when killed.

Pain Reflect ペインリフレクト
Physical Defense +40, Magic Defense +40
When guarding, have a chance of reflecting damage back to the source.

Accidental アクシデンタル
Physical Defense +30, Magic Defense +30
Have a chance of not taking damage when receiving magic damage.

Loseless Soul ルーズレスソウル
Physical Defense +20, Magic Defense +20
Have a chance of regaining 5% TP when knocked down.

Mental Supply メンタルサプライ
Physical Defense +45, Magic Defense +45
When getting hit with a combo, regain TP proportional to the hit count
(1 TP for every hit past 3 hits).

Skill Guard スキルガード
Magic Defense +25, Dexterity +25
Perform "Suigojin" with Square + L Stick Down. (Still takes TP if you do
it this way...)

Life Reverse ライフリバース
Physical Defense +30, Magic Defense +30, Growth +30
Slowly regain HP up to half of the last damage taken. (HP regained at a
rate of 1 per every 1/60th of a second.)

Angel Call エンジェルコール
Physical Defense +60, Magic Defense +60, Growth +50
When killed, revive automatically once.

Glory グローリー
Physical Defense +60, Magic Defense +60, Dexterity +50, Growth +60
Avoid all staggering. (Actually, hi-ougis will still stagger you... but
everything else won't.)

Spell Voltage スペルボルテージ
Magic Attack +20, Magic Defense +20, Dexterity +40
Reduce casting time by 1/8th if spell used is same as last spell cast.

Spell Keep スペルキープ
Physical Defense +30, Magic Attack +30, Magic Defense +30
When a spellcasting is interrupted by an attack, continue casting time
where spell left off if the same spell is cast.

Reduction リダクション
Magic Attack +30, Magic Defense +30
Reduce TP usage by 25% when casting the same spell again.

Rhythm リズム
Magic Attack +20, Magic Defense +20, Dexterity +20
Mash O during casting to reduce casting time. (Casting time is reduced
by 1/60th of a second for every press of O.)

Suppress Guard サプレスガード
Magic Defense +40, Dexterity +40
Avoid being staggered when receiving magic damage while dashing.

Item User アイテムユーサー
Dexterity +30, Growth +30
Increase effects of items by 1/8th when this character uses one.

Pikohan Revenge ピコハンリベンジ
Physical Attack +40, Physical Defense +40
When being damaged, have a chance of automatically countering with
Pikohan.

Auto Medicine オートメディスン
Physical Defense +60, Magic Defense +60
When being damaged, have a chance of automatically receiving First Aid.

Canceller キャンセラー
Physical Attack +80, Dexterity +80
Allows chaining from a tokugi to a tokugi once in a combo.

Item Getter アイテムゲッター
Dexterity +40, Growth +40
Increases the chance of gaining an item after battle. Stacks with other
characters.

Robber Item ローバーアイテム
Physical Attack +20, Dexterity +40
Increases the success rate of stealing.

Status Guard ステータスガード
Physical Defense +40, Magic Defense +40
Reduces the status decrease from a status change.

Grace グレイス
Physical Attack +60, Magic Attack +60, Dexterity +40
Avoid staggering when being hit while casting a spell. (Very useful because
this means you cannot be interrupted while casting.)

Turnless ターンレス
Physical Attack +60, Dexterity +60
Allows chaining from an ougi back to a tokugi.

Rear Guarder リアガーダー
Physical Defense +60, Dexterity +50
Makes it harder to be guard broken.

Condition Guard コンディションガード
Physical Defense +30, Magic Defense +30
Reduces the duration of status effects (poison, weakness) by 1/2.

Back Action バックアクション
Physical Attack +25, Physical Defense +25, Growth +10
Allows ignoring recovery time and attacking after a Backstep.

Item Throw アイテムスロー
Physical Attack +40
Allows using items on character other than oneself.

Step Long ステップロング
Physical Defense +20, Dexterity +20
Increases the distance of Backstep by 30%.

Spell End スペルエンド
Magic Attack +30, Dexterity +30
Eliminates recovery time after casting a spell.
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